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@@ -23,78 +23,103 @@ var b=right.criteria;if(a!==b){if(a>b||a===void 0)return 1;if(a<b||b===void 0)re
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*/
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(function () {
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- var controller = new Leap.Controller({ enableGestures: true }),
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- leapConfig = Reveal.getConfig().leap,
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- pointer = document.createElement('div'),
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- body = document.body,
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+ var body = document.body,
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+ controller = new Leap.Controller({ enableGestures: true }),
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lastGesture = 0,
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+ leapConfig = Reveal.getConfig().leap,
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+ pointer = document.createElement( 'div' ),
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config = {
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- naturalSwipe : true, // Swipe as if it were a touch screen.
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- pointerSize : 15, // Default height/width of the pointer.
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- pointerColor : '#00aaff', // Default color of the pointer.
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- pointerOpacity : 0.75, // Default opacity of the pointer.
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- gestureDelay : 500 // How long to delay between gestures.
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+ autoCenter : true, // Center pointer around detected position.
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+ gestureDelay : 500, // How long to delay between gestures.
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+ naturalSwipe : true, // Swipe as if it were a touch screen.
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+ pointerColor : '#00aaff', // Default color of the pointer.
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+ pointerOpacity : 0.7, // Default opacity of the pointer.
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+ pointerSize : 15, // Default height/width of the pointer.
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+ pointerTolerance : 120 // Bigger = slower pointer.
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},
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- now;
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+ now,
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+ entered;
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// Merge user defined settings with defaults
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- if ( leapConfig ) {
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- for (key in leapConfig) {
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+ if( leapConfig ) {
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+ for( key in leapConfig ) {
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config[key] = leapConfig[key];
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}
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}
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pointer.id = 'leap';
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- pointer.style.filter = 'alpha(opacity="' + config.pointerOpacity * 100 + '")';
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pointer.style.opacity = config.pointerOpacity;
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pointer.style.backgroundColor = config.pointerColor;
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- body.appendChild(pointer);
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+ body.appendChild( pointer );
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- controller.on('frame', function (frame) {
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+ // Leap's loop
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+ controller.on( 'frame', function ( frame ) {
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// Timing code to rate limit gesture execution
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now = new Date().getTime();
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- // Pointer code
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- if ( frame.hands.length === 1 && frame.fingers.length === 1 ) {
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- var size = -2 * frame.hands[0].palmPosition[2];
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+ // Pointer: 1 to 2 fingers. Strictly one finger works but may cause innaccuracies.
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+ // The innaccuracies were observed on a development model and may not be an issue with consumer models.
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+ if( frame.fingers.length > 0 && frame.fingers.length < 3 ) {
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+ // Invert direction and multiply by 3 for greater effect.
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+ var size = -3 * frame.fingers[0].tipPosition[2];
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- if ( size < config.pointerSize ) {
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- size = config.pointerSize
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+ if( size < config.pointerSize ) {
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+ size = config.pointerSize;
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}
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- pointer.style.bottom =
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- frame.hands[0].palmPosition[1] * (body.offsetHeight / 100) - body.offsetHeight + 'px';
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-
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- pointer.style.left =
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- frame.hands[0].palmPosition[0] * (body.offsetWidth / 100) + (body.offsetWidth / 2) + 'px';
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-
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- pointer.style.visibility = 'visible';
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pointer.style.width = size + 'px';
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pointer.style.height = size + 'px';
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pointer.style.borderRadius = size - 5 + 'px';
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- }
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+ pointer.style.visibility = 'visible';
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+
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+ tipPosition = frame.fingers[0].tipPosition;
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+
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+ if( config.autoCenter ) {
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+ // Check whether the finger has entered the z range of the Leap Motion. Used for the autoCenter option.
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+ if( !entered ) {
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+ entered = true;
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+ enteredPosition = frame.fingers[0].tipPosition;
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+ }
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+
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+ pointer.style.top =
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+ (-1 * (( tipPosition[1] - enteredPosition[1] ) * body.offsetHeight / config.pointerTolerance )) +
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+ ( body.offsetHeight / 2 ) + 'px';
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+
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+ pointer.style.left =
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+ (( tipPosition[0] - enteredPosition[0] ) * body.offsetWidth / config.pointerTolerance ) +
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+ ( body.offsetWidth / 2 ) + 'px';
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+ }
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+ else {
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+ pointer.style.top = ( 1 - (( tipPosition[1] - 50) / config.pointerTolerance )) *
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+ body.offsetHeight + 'px';
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+
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+ pointer.style.left = ( tipPosition[0] * body.offsetWidth / config.pointerTolerance ) +
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+ ( body.offsetWidth / 2 ) + 'px';
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+ }
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+ }
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else {
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// Hide pointer on exit
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+ entered = false;
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pointer.style.visibility = 'hidden';
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}
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-
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+
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// Gestures
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- if ( frame.gestures.length > 0 && (now - lastGesture) > config.gestureDelay ) {
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+ if( frame.gestures.length > 0 && (now - lastGesture) > config.gestureDelay ) {
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var gesture = frame.gestures[0];
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// One hand gestures
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if( frame.hands.length === 1 ) {
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- // Swipe gestures. 2+ fingers.
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- if ( frame.fingers.length > 1 && gesture.type === 'swipe' ) {
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+ // Swipe gestures. 3+ fingers.
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+ if( frame.fingers.length > 2 && gesture.type === 'swipe' ) {
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// Define here since some gestures will throw undefined for these.
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var x = gesture.direction[0],
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y = gesture.direction[1];
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// Left/right swipe gestures
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- if ( Math.abs(x) > Math.abs(y) ) {
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- if ( x > 0 ) {
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+ if( Math.abs( x ) > Math.abs( y )) {
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+ if( x > 0 ) {
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config.naturalSwipe ? Reveal.left() : Reveal.right();
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}
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else {
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@@ -105,7 +130,7 @@ var b=right.criteria;if(a!==b){if(a>b||a===void 0)return 1;if(a<b||b===void 0)re
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// Up/down swipe gestures
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}
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else {
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- if ( y > 0 ) {
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+ if( y > 0 ) {
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config.naturalSwipe ? Reveal.down() : Reveal.up();
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}
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else {
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@@ -115,11 +140,11 @@ var b=right.criteria;if(a!==b){if(a>b||a===void 0)return 1;if(a<b||b===void 0)re
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lastGesture = now;
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}
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}
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- // Two hand gestures
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}
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- else if ( frame.hands.length == 2 ) {
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- // All upwards 2 hand gestures = toggle overview
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- if ( gesture.direction[1] > 0 ) {
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+ // Two hand gestures
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+ else if( frame.hands.length === 2 ) {
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+ // Upward two hand swipe gesture
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+ if( gesture.direction[1] > 0 && gesture.type === 'swipe' ) {
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Reveal.toggleOverview();
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}
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