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- // Underscore.js 1.6.0
- // http://underscorejs.org
- // (c) 2009-2014 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors
- // Underscore may be freely distributed under the MIT license.
- (function() {
- // Baseline setup
- // --------------
- // Establish the root object, `window` in the browser, or `exports` on the server.
- var root = this;
- // Save the previous value of the `_` variable.
- var previousUnderscore = root._;
- // Establish the object that gets returned to break out of a loop iteration.
- var breaker = {};
- // Save bytes in the minified (but not gzipped) version:
- var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype;
- // Create quick reference variables for speed access to core prototypes.
- var
- push = ArrayProto.push,
- slice = ArrayProto.slice,
- concat = ArrayProto.concat,
- toString = ObjProto.toString,
- hasOwnProperty = ObjProto.hasOwnProperty;
- // All **ECMAScript 5** native function implementations that we hope to use
- // are declared here.
- var
- nativeForEach = ArrayProto.forEach,
- nativeMap = ArrayProto.map,
- nativeReduce = ArrayProto.reduce,
- nativeReduceRight = ArrayProto.reduceRight,
- nativeFilter = ArrayProto.filter,
- nativeEvery = ArrayProto.every,
- nativeSome = ArrayProto.some,
- nativeIndexOf = ArrayProto.indexOf,
- nativeLastIndexOf = ArrayProto.lastIndexOf,
- nativeIsArray = Array.isArray,
- nativeKeys = Object.keys,
- nativeBind = FuncProto.bind;
- // Create a safe reference to the Underscore object for use below.
- var _ = function(obj) {
- if (obj instanceof _) return obj;
- if (!(this instanceof _)) return new _(obj);
- this._wrapped = obj;
- };
- // Export the Underscore object for **Node.js**, with
- // backwards-compatibility for the old `require()` API. If we're in
- // the browser, add `_` as a global object via a string identifier,
- // for Closure Compiler "advanced" mode.
- if (typeof exports !== 'undefined') {
- if (typeof module !== 'undefined' && module.exports) {
- exports = module.exports = _;
- }
- exports._ = _;
- } else {
- root._ = _;
- }
- // Current version.
- _.VERSION = '1.6.0';
- // Collection Functions
- // --------------------
- // The cornerstone, an `each` implementation, aka `forEach`.
- // Handles objects with the built-in `forEach`, arrays, and raw objects.
- // Delegates to **ECMAScript 5**'s native `forEach` if available.
- var each = _.each = _.forEach = function(obj, iterator, context) {
- if (obj == null) return obj;
- if (nativeForEach && obj.forEach === nativeForEach) {
- obj.forEach(iterator, context);
- } else if (obj.length === +obj.length) {
- for (var i = 0, length = obj.length; i < length; i++) {
- if (iterator.call(context, obj[i], i, obj) === breaker) return;
- }
- } else {
- var keys = _.keys(obj);
- for (var i = 0, length = keys.length; i < length; i++) {
- if (iterator.call(context, obj[keys[i]], keys[i], obj) === breaker) return;
- }
- }
- return obj;
- };
- // Return the results of applying the iterator to each element.
- // Delegates to **ECMAScript 5**'s native `map` if available.
- _.map = _.collect = function(obj, iterator, context) {
- var results = [];
- if (obj == null) return results;
- if (nativeMap && obj.map === nativeMap) return obj.map(iterator, context);
- each(obj, function(value, index, list) {
- results.push(iterator.call(context, value, index, list));
- });
- return results;
- };
- var reduceError = 'Reduce of empty array with no initial value';
- // **Reduce** builds up a single result from a list of values, aka `inject`,
- // or `foldl`. Delegates to **ECMAScript 5**'s native `reduce` if available.
- _.reduce = _.foldl = _.inject = function(obj, iterator, memo, context) {
- var initial = arguments.length > 2;
- if (obj == null) obj = [];
- if (nativeReduce && obj.reduce === nativeReduce) {
- if (context) iterator = _.bind(iterator, context);
- return initial ? obj.reduce(iterator, memo) : obj.reduce(iterator);
- }
- each(obj, function(value, index, list) {
- if (!initial) {
- memo = value;
- initial = true;
- } else {
- memo = iterator.call(context, memo, value, index, list);
- }
- });
- if (!initial) throw new TypeError(reduceError);
- return memo;
- };
- // The right-associative version of reduce, also known as `foldr`.
- // Delegates to **ECMAScript 5**'s native `reduceRight` if available.
- _.reduceRight = _.foldr = function(obj, iterator, memo, context) {
- var initial = arguments.length > 2;
- if (obj == null) obj = [];
- if (nativeReduceRight && obj.reduceRight === nativeReduceRight) {
- if (context) iterator = _.bind(iterator, context);
- return initial ? obj.reduceRight(iterator, memo) : obj.reduceRight(iterator);
- }
- var length = obj.length;
- if (length !== +length) {
- var keys = _.keys(obj);
- length = keys.length;
- }
- each(obj, function(value, index, list) {
- index = keys ? keys[--length] : --length;
- if (!initial) {
- memo = obj[index];
- initial = true;
- } else {
- memo = iterator.call(context, memo, obj[index], index, list);
- }
- });
- if (!initial) throw new TypeError(reduceError);
- return memo;
- };
- // Return the first value which passes a truth test. Aliased as `detect`.
- _.find = _.detect = function(obj, predicate, context) {
- var result;
- any(obj, function(value, index, list) {
- if (predicate.call(context, value, index, list)) {
- result = value;
- return true;
- }
- });
- return result;
- };
- // Return all the elements that pass a truth test.
- // Delegates to **ECMAScript 5**'s native `filter` if available.
- // Aliased as `select`.
- _.filter = _.select = function(obj, predicate, context) {
- var results = [];
- if (obj == null) return results;
- if (nativeFilter && obj.filter === nativeFilter) return obj.filter(predicate, context);
- each(obj, function(value, index, list) {
- if (predicate.call(context, value, index, list)) results.push(value);
- });
- return results;
- };
- // Return all the elements for which a truth test fails.
- _.reject = function(obj, predicate, context) {
- return _.filter(obj, function(value, index, list) {
- return !predicate.call(context, value, index, list);
- }, context);
- };
- // Determine whether all of the elements match a truth test.
- // Delegates to **ECMAScript 5**'s native `every` if available.
- // Aliased as `all`.
- _.every = _.all = function(obj, predicate, context) {
- predicate || (predicate = _.identity);
- var result = true;
- if (obj == null) return result;
- if (nativeEvery && obj.every === nativeEvery) return obj.every(predicate, context);
- each(obj, function(value, index, list) {
- if (!(result = result && predicate.call(context, value, index, list))) return breaker;
- });
- return !!result;
- };
- // Determine if at least one element in the object matches a truth test.
- // Delegates to **ECMAScript 5**'s native `some` if available.
- // Aliased as `any`.
- var any = _.some = _.any = function(obj, predicate, context) {
- predicate || (predicate = _.identity);
- var result = false;
- if (obj == null) return result;
- if (nativeSome && obj.some === nativeSome) return obj.some(predicate, context);
- each(obj, function(value, index, list) {
- if (result || (result = predicate.call(context, value, index, list))) return breaker;
- });
- return !!result;
- };
- // Determine if the array or object contains a given value (using `===`).
- // Aliased as `include`.
- _.contains = _.include = function(obj, target) {
- if (obj == null) return false;
- if (nativeIndexOf && obj.indexOf === nativeIndexOf) return obj.indexOf(target) != -1;
- return any(obj, function(value) {
- return value === target;
- });
- };
- // Invoke a method (with arguments) on every item in a collection.
- _.invoke = function(obj, method) {
- var args = slice.call(arguments, 2);
- var isFunc = _.isFunction(method);
- return _.map(obj, function(value) {
- return (isFunc ? method : value[method]).apply(value, args);
- });
- };
- // Convenience version of a common use case of `map`: fetching a property.
- _.pluck = function(obj, key) {
- return _.map(obj, _.property(key));
- };
- // Convenience version of a common use case of `filter`: selecting only objects
- // containing specific `key:value` pairs.
- _.where = function(obj, attrs) {
- return _.filter(obj, _.matches(attrs));
- };
- // Convenience version of a common use case of `find`: getting the first object
- // containing specific `key:value` pairs.
- _.findWhere = function(obj, attrs) {
- return _.find(obj, _.matches(attrs));
- };
- // Return the maximum element or (element-based computation).
- // Can't optimize arrays of integers longer than 65,535 elements.
- // See [WebKit Bug 80797](https://bugs.webkit.org/show_bug.cgi?id=80797)
- _.max = function(obj, iterator, context) {
- if (!iterator && _.isArray(obj) && obj[0] === +obj[0] && obj.length < 65535) {
- return Math.max.apply(Math, obj);
- }
- var result = -Infinity, lastComputed = -Infinity;
- each(obj, function(value, index, list) {
- var computed = iterator ? iterator.call(context, value, index, list) : value;
- if (computed > lastComputed) {
- result = value;
- lastComputed = computed;
- }
- });
- return result;
- };
- // Return the minimum element (or element-based computation).
- _.min = function(obj, iterator, context) {
- if (!iterator && _.isArray(obj) && obj[0] === +obj[0] && obj.length < 65535) {
- return Math.min.apply(Math, obj);
- }
- var result = Infinity, lastComputed = Infinity;
- each(obj, function(value, index, list) {
- var computed = iterator ? iterator.call(context, value, index, list) : value;
- if (computed < lastComputed) {
- result = value;
- lastComputed = computed;
- }
- });
- return result;
- };
- // Shuffle an array, using the modern version of the
- // [Fisher-Yates shuffle](http://en.wikipedia.org/wiki/Fisher–Yates_shuffle).
- _.shuffle = function(obj) {
- var rand;
- var index = 0;
- var shuffled = [];
- each(obj, function(value) {
- rand = _.random(index++);
- shuffled[index - 1] = shuffled[rand];
- shuffled[rand] = value;
- });
- return shuffled;
- };
- // Sample **n** random values from a collection.
- // If **n** is not specified, returns a single random element.
- // The internal `guard` argument allows it to work with `map`.
- _.sample = function(obj, n, guard) {
- if (n == null || guard) {
- if (obj.length !== +obj.length) obj = _.values(obj);
- return obj[_.random(obj.length - 1)];
- }
- return _.shuffle(obj).slice(0, Math.max(0, n));
- };
- // An internal function to generate lookup iterators.
- var lookupIterator = function(value) {
- if (value == null) return _.identity;
- if (_.isFunction(value)) return value;
- return _.property(value);
- };
- // Sort the object's values by a criterion produced by an iterator.
- _.sortBy = function(obj, iterator, context) {
- iterator = lookupIterator(iterator);
- return _.pluck(_.map(obj, function(value, index, list) {
- return {
- value: value,
- index: index,
- criteria: iterator.call(context, value, index, list)
- };
- }).sort(function(left, right) {
- var a = left.criteria;
- var b = right.criteria;
- if (a !== b) {
- if (a > b || a === void 0) return 1;
- if (a < b || b === void 0) return -1;
- }
- return left.index - right.index;
- }), 'value');
- };
- // An internal function used for aggregate "group by" operations.
- var group = function(behavior) {
- return function(obj, iterator, context) {
- var result = {};
- iterator = lookupIterator(iterator);
- each(obj, function(value, index) {
- var key = iterator.call(context, value, index, obj);
- behavior(result, key, value);
- });
- return result;
- };
- };
- // Groups the object's values by a criterion. Pass either a string attribute
- // to group by, or a function that returns the criterion.
- _.groupBy = group(function(result, key, value) {
- _.has(result, key) ? result[key].push(value) : result[key] = [value];
- });
- // Indexes the object's values by a criterion, similar to `groupBy`, but for
- // when you know that your index values will be unique.
- _.indexBy = group(function(result, key, value) {
- result[key] = value;
- });
- // Counts instances of an object that group by a certain criterion. Pass
- // either a string attribute to count by, or a function that returns the
- // criterion.
- _.countBy = group(function(result, key) {
- _.has(result, key) ? result[key]++ : result[key] = 1;
- });
- // Use a comparator function to figure out the smallest index at which
- // an object should be inserted so as to maintain order. Uses binary search.
- _.sortedIndex = function(array, obj, iterator, context) {
- iterator = lookupIterator(iterator);
- var value = iterator.call(context, obj);
- var low = 0, high = array.length;
- while (low < high) {
- var mid = (low + high) >>> 1;
- iterator.call(context, array[mid]) < value ? low = mid + 1 : high = mid;
- }
- return low;
- };
- // Safely create a real, live array from anything iterable.
- _.toArray = function(obj) {
- if (!obj) return [];
- if (_.isArray(obj)) return slice.call(obj);
- if (obj.length === +obj.length) return _.map(obj, _.identity);
- return _.values(obj);
- };
- // Return the number of elements in an object.
- _.size = function(obj) {
- if (obj == null) return 0;
- return (obj.length === +obj.length) ? obj.length : _.keys(obj).length;
- };
- // Array Functions
- // ---------------
- // Get the first element of an array. Passing **n** will return the first N
- // values in the array. Aliased as `head` and `take`. The **guard** check
- // allows it to work with `_.map`.
- _.first = _.head = _.take = function(array, n, guard) {
- if (array == null) return void 0;
- if ((n == null) || guard) return array[0];
- if (n < 0) return [];
- return slice.call(array, 0, n);
- };
- // Returns everything but the last entry of the array. Especially useful on
- // the arguments object. Passing **n** will return all the values in
- // the array, excluding the last N. The **guard** check allows it to work with
- // `_.map`.
- _.initial = function(array, n, guard) {
- return slice.call(array, 0, array.length - ((n == null) || guard ? 1 : n));
- };
- // Get the last element of an array. Passing **n** will return the last N
- // values in the array. The **guard** check allows it to work with `_.map`.
- _.last = function(array, n, guard) {
- if (array == null) return void 0;
- if ((n == null) || guard) return array[array.length - 1];
- return slice.call(array, Math.max(array.length - n, 0));
- };
- // Returns everything but the first entry of the array. Aliased as `tail` and `drop`.
- // Especially useful on the arguments object. Passing an **n** will return
- // the rest N values in the array. The **guard**
- // check allows it to work with `_.map`.
- _.rest = _.tail = _.drop = function(array, n, guard) {
- return slice.call(array, (n == null) || guard ? 1 : n);
- };
- // Trim out all falsy values from an array.
- _.compact = function(array) {
- return _.filter(array, _.identity);
- };
- // Internal implementation of a recursive `flatten` function.
- var flatten = function(input, shallow, output) {
- if (shallow && _.every(input, _.isArray)) {
- return concat.apply(output, input);
- }
- each(input, function(value) {
- if (_.isArray(value) || _.isArguments(value)) {
- shallow ? push.apply(output, value) : flatten(value, shallow, output);
- } else {
- output.push(value);
- }
- });
- return output;
- };
- // Flatten out an array, either recursively (by default), or just one level.
- _.flatten = function(array, shallow) {
- return flatten(array, shallow, []);
- };
- // Return a version of the array that does not contain the specified value(s).
- _.without = function(array) {
- return _.difference(array, slice.call(arguments, 1));
- };
- // Split an array into two arrays: one whose elements all satisfy the given
- // predicate, and one whose elements all do not satisfy the predicate.
- _.partition = function(array, predicate) {
- var pass = [], fail = [];
- each(array, function(elem) {
- (predicate(elem) ? pass : fail).push(elem);
- });
- return [pass, fail];
- };
- // Produce a duplicate-free version of the array. If the array has already
- // been sorted, you have the option of using a faster algorithm.
- // Aliased as `unique`.
- _.uniq = _.unique = function(array, isSorted, iterator, context) {
- if (_.isFunction(isSorted)) {
- context = iterator;
- iterator = isSorted;
- isSorted = false;
- }
- var initial = iterator ? _.map(array, iterator, context) : array;
- var results = [];
- var seen = [];
- each(initial, function(value, index) {
- if (isSorted ? (!index || seen[seen.length - 1] !== value) : !_.contains(seen, value)) {
- seen.push(value);
- results.push(array[index]);
- }
- });
- return results;
- };
- // Produce an array that contains the union: each distinct element from all of
- // the passed-in arrays.
- _.union = function() {
- return _.uniq(_.flatten(arguments, true));
- };
- // Produce an array that contains every item shared between all the
- // passed-in arrays.
- _.intersection = function(array) {
- var rest = slice.call(arguments, 1);
- return _.filter(_.uniq(array), function(item) {
- return _.every(rest, function(other) {
- return _.contains(other, item);
- });
- });
- };
- // Take the difference between one array and a number of other arrays.
- // Only the elements present in just the first array will remain.
- _.difference = function(array) {
- var rest = concat.apply(ArrayProto, slice.call(arguments, 1));
- return _.filter(array, function(value){ return !_.contains(rest, value); });
- };
- // Zip together multiple lists into a single array -- elements that share
- // an index go together.
- _.zip = function() {
- var length = _.max(_.pluck(arguments, 'length').concat(0));
- var results = new Array(length);
- for (var i = 0; i < length; i++) {
- results[i] = _.pluck(arguments, '' + i);
- }
- return results;
- };
- // Converts lists into objects. Pass either a single array of `[key, value]`
- // pairs, or two parallel arrays of the same length -- one of keys, and one of
- // the corresponding values.
- _.object = function(list, values) {
- if (list == null) return {};
- var result = {};
- for (var i = 0, length = list.length; i < length; i++) {
- if (values) {
- result[list[i]] = values[i];
- } else {
- result[list[i][0]] = list[i][1];
- }
- }
- return result;
- };
- // If the browser doesn't supply us with indexOf (I'm looking at you, **MSIE**),
- // we need this function. Return the position of the first occurrence of an
- // item in an array, or -1 if the item is not included in the array.
- // Delegates to **ECMAScript 5**'s native `indexOf` if available.
- // If the array is large and already in sort order, pass `true`
- // for **isSorted** to use binary search.
- _.indexOf = function(array, item, isSorted) {
- if (array == null) return -1;
- var i = 0, length = array.length;
- if (isSorted) {
- if (typeof isSorted == 'number') {
- i = (isSorted < 0 ? Math.max(0, length + isSorted) : isSorted);
- } else {
- i = _.sortedIndex(array, item);
- return array[i] === item ? i : -1;
- }
- }
- if (nativeIndexOf && array.indexOf === nativeIndexOf) return array.indexOf(item, isSorted);
- for (; i < length; i++) if (array[i] === item) return i;
- return -1;
- };
- // Delegates to **ECMAScript 5**'s native `lastIndexOf` if available.
- _.lastIndexOf = function(array, item, from) {
- if (array == null) return -1;
- var hasIndex = from != null;
- if (nativeLastIndexOf && array.lastIndexOf === nativeLastIndexOf) {
- return hasIndex ? array.lastIndexOf(item, from) : array.lastIndexOf(item);
- }
- var i = (hasIndex ? from : array.length);
- while (i--) if (array[i] === item) return i;
- return -1;
- };
- // Generate an integer Array containing an arithmetic progression. A port of
- // the native Python `range()` function. See
- // [the Python documentation](http://docs.python.org/library/functions.html#range).
- _.range = function(start, stop, step) {
- if (arguments.length <= 1) {
- stop = start || 0;
- start = 0;
- }
- step = arguments[2] || 1;
- var length = Math.max(Math.ceil((stop - start) / step), 0);
- var idx = 0;
- var range = new Array(length);
- while(idx < length) {
- range[idx++] = start;
- start += step;
- }
- return range;
- };
- // Function (ahem) Functions
- // ------------------
- // Reusable constructor function for prototype setting.
- var ctor = function(){};
- // Create a function bound to a given object (assigning `this`, and arguments,
- // optionally). Delegates to **ECMAScript 5**'s native `Function.bind` if
- // available.
- _.bind = function(func, context) {
- var args, bound;
- if (nativeBind && func.bind === nativeBind) return nativeBind.apply(func, slice.call(arguments, 1));
- if (!_.isFunction(func)) throw new TypeError;
- args = slice.call(arguments, 2);
- return bound = function() {
- if (!(this instanceof bound)) return func.apply(context, args.concat(slice.call(arguments)));
- ctor.prototype = func.prototype;
- var self = new ctor;
- ctor.prototype = null;
- var result = func.apply(self, args.concat(slice.call(arguments)));
- if (Object(result) === result) return result;
- return self;
- };
- };
- // Partially apply a function by creating a version that has had some of its
- // arguments pre-filled, without changing its dynamic `this` context. _ acts
- // as a placeholder, allowing any combination of arguments to be pre-filled.
- _.partial = function(func) {
- var boundArgs = slice.call(arguments, 1);
- return function() {
- var position = 0;
- var args = boundArgs.slice();
- for (var i = 0, length = args.length; i < length; i++) {
- if (args[i] === _) args[i] = arguments[position++];
- }
- while (position < arguments.length) args.push(arguments[position++]);
- return func.apply(this, args);
- };
- };
- // Bind a number of an object's methods to that object. Remaining arguments
- // are the method names to be bound. Useful for ensuring that all callbacks
- // defined on an object belong to it.
- _.bindAll = function(obj) {
- var funcs = slice.call(arguments, 1);
- if (funcs.length === 0) throw new Error('bindAll must be passed function names');
- each(funcs, function(f) { obj[f] = _.bind(obj[f], obj); });
- return obj;
- };
- // Memoize an expensive function by storing its results.
- _.memoize = function(func, hasher) {
- var memo = {};
- hasher || (hasher = _.identity);
- return function() {
- var key = hasher.apply(this, arguments);
- return _.has(memo, key) ? memo[key] : (memo[key] = func.apply(this, arguments));
- };
- };
- // Delays a function for the given number of milliseconds, and then calls
- // it with the arguments supplied.
- _.delay = function(func, wait) {
- var args = slice.call(arguments, 2);
- return setTimeout(function(){ return func.apply(null, args); }, wait);
- };
- // Defers a function, scheduling it to run after the current call stack has
- // cleared.
- _.defer = function(func) {
- return _.delay.apply(_, [func, 1].concat(slice.call(arguments, 1)));
- };
- // Returns a function, that, when invoked, will only be triggered at most once
- // during a given window of time. Normally, the throttled function will run
- // as much as it can, without ever going more than once per `wait` duration;
- // but if you'd like to disable the execution on the leading edge, pass
- // `{leading: false}`. To disable execution on the trailing edge, ditto.
- _.throttle = function(func, wait, options) {
- var context, args, result;
- var timeout = null;
- var previous = 0;
- options || (options = {});
- var later = function() {
- previous = options.leading === false ? 0 : _.now();
- timeout = null;
- result = func.apply(context, args);
- context = args = null;
- };
- return function() {
- var now = _.now();
- if (!previous && options.leading === false) previous = now;
- var remaining = wait - (now - previous);
- context = this;
- args = arguments;
- if (remaining <= 0) {
- clearTimeout(timeout);
- timeout = null;
- previous = now;
- result = func.apply(context, args);
- context = args = null;
- } else if (!timeout && options.trailing !== false) {
- timeout = setTimeout(later, remaining);
- }
- return result;
- };
- };
- // Returns a function, that, as long as it continues to be invoked, will not
- // be triggered. The function will be called after it stops being called for
- // N milliseconds. If `immediate` is passed, trigger the function on the
- // leading edge, instead of the trailing.
- _.debounce = function(func, wait, immediate) {
- var timeout, args, context, timestamp, result;
- var later = function() {
- var last = _.now() - timestamp;
- if (last < wait) {
- timeout = setTimeout(later, wait - last);
- } else {
- timeout = null;
- if (!immediate) {
- result = func.apply(context, args);
- context = args = null;
- }
- }
- };
- return function() {
- context = this;
- args = arguments;
- timestamp = _.now();
- var callNow = immediate && !timeout;
- if (!timeout) {
- timeout = setTimeout(later, wait);
- }
- if (callNow) {
- result = func.apply(context, args);
- context = args = null;
- }
- return result;
- };
- };
- // Returns a function that will be executed at most one time, no matter how
- // often you call it. Useful for lazy initialization.
- _.once = function(func) {
- var ran = false, memo;
- return function() {
- if (ran) return memo;
- ran = true;
- memo = func.apply(this, arguments);
- func = null;
- return memo;
- };
- };
- // Returns the first function passed as an argument to the second,
- // allowing you to adjust arguments, run code before and after, and
- // conditionally execute the original function.
- _.wrap = function(func, wrapper) {
- return _.partial(wrapper, func);
- };
- // Returns a function that is the composition of a list of functions, each
- // consuming the return value of the function that follows.
- _.compose = function() {
- var funcs = arguments;
- return function() {
- var args = arguments;
- for (var i = funcs.length - 1; i >= 0; i--) {
- args = [funcs[i].apply(this, args)];
- }
- return args[0];
- };
- };
- // Returns a function that will only be executed after being called N times.
- _.after = function(times, func) {
- return function() {
- if (--times < 1) {
- return func.apply(this, arguments);
- }
- };
- };
- // Object Functions
- // ----------------
- // Retrieve the names of an object's properties.
- // Delegates to **ECMAScript 5**'s native `Object.keys`
- _.keys = function(obj) {
- if (!_.isObject(obj)) return [];
- if (nativeKeys) return nativeKeys(obj);
- var keys = [];
- for (var key in obj) if (_.has(obj, key)) keys.push(key);
- return keys;
- };
- // Retrieve the values of an object's properties.
- _.values = function(obj) {
- var keys = _.keys(obj);
- var length = keys.length;
- var values = new Array(length);
- for (var i = 0; i < length; i++) {
- values[i] = obj[keys[i]];
- }
- return values;
- };
- // Convert an object into a list of `[key, value]` pairs.
- _.pairs = function(obj) {
- var keys = _.keys(obj);
- var length = keys.length;
- var pairs = new Array(length);
- for (var i = 0; i < length; i++) {
- pairs[i] = [keys[i], obj[keys[i]]];
- }
- return pairs;
- };
- // Invert the keys and values of an object. The values must be serializable.
- _.invert = function(obj) {
- var result = {};
- var keys = _.keys(obj);
- for (var i = 0, length = keys.length; i < length; i++) {
- result[obj[keys[i]]] = keys[i];
- }
- return result;
- };
- // Return a sorted list of the function names available on the object.
- // Aliased as `methods`
- _.functions = _.methods = function(obj) {
- var names = [];
- for (var key in obj) {
- if (_.isFunction(obj[key])) names.push(key);
- }
- return names.sort();
- };
- // Extend a given object with all the properties in passed-in object(s).
- _.extend = function(obj) {
- each(slice.call(arguments, 1), function(source) {
- if (source) {
- for (var prop in source) {
- obj[prop] = source[prop];
- }
- }
- });
- return obj;
- };
- // Return a copy of the object only containing the whitelisted properties.
- _.pick = function(obj) {
- var copy = {};
- var keys = concat.apply(ArrayProto, slice.call(arguments, 1));
- each(keys, function(key) {
- if (key in obj) copy[key] = obj[key];
- });
- return copy;
- };
- // Return a copy of the object without the blacklisted properties.
- _.omit = function(obj) {
- var copy = {};
- var keys = concat.apply(ArrayProto, slice.call(arguments, 1));
- for (var key in obj) {
- if (!_.contains(keys, key)) copy[key] = obj[key];
- }
- return copy;
- };
- // Fill in a given object with default properties.
- _.defaults = function(obj) {
- each(slice.call(arguments, 1), function(source) {
- if (source) {
- for (var prop in source) {
- if (obj[prop] === void 0) obj[prop] = source[prop];
- }
- }
- });
- return obj;
- };
- // Create a (shallow-cloned) duplicate of an object.
- _.clone = function(obj) {
- if (!_.isObject(obj)) return obj;
- return _.isArray(obj) ? obj.slice() : _.extend({}, obj);
- };
- // Invokes interceptor with the obj, and then returns obj.
- // The primary purpose of this method is to "tap into" a method chain, in
- // order to perform operations on intermediate results within the chain.
- _.tap = function(obj, interceptor) {
- interceptor(obj);
- return obj;
- };
- // Internal recursive comparison function for `isEqual`.
- var eq = function(a, b, aStack, bStack) {
- // Identical objects are equal. `0 === -0`, but they aren't identical.
- // See the [Harmony `egal` proposal](http://wiki.ecmascript.org/doku.php?id=harmony:egal).
- if (a === b) return a !== 0 || 1 / a == 1 / b;
- // A strict comparison is necessary because `null == undefined`.
- if (a == null || b == null) return a === b;
- // Unwrap any wrapped objects.
- if (a instanceof _) a = a._wrapped;
- if (b instanceof _) b = b._wrapped;
- // Compare `[[Class]]` names.
- var className = toString.call(a);
- if (className != toString.call(b)) return false;
- switch (className) {
- // Strings, numbers, dates, and booleans are compared by value.
- case '[object String]':
- // Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is
- // equivalent to `new String("5")`.
- return a == String(b);
- case '[object Number]':
- // `NaN`s are equivalent, but non-reflexive. An `egal` comparison is performed for
- // other numeric values.
- return a != +a ? b != +b : (a == 0 ? 1 / a == 1 / b : a == +b);
- case '[object Date]':
- case '[object Boolean]':
- // Coerce dates and booleans to numeric primitive values. Dates are compared by their
- // millisecond representations. Note that invalid dates with millisecond representations
- // of `NaN` are not equivalent.
- return +a == +b;
- // RegExps are compared by their source patterns and flags.
- case '[object RegExp]':
- return a.source == b.source &&
- a.global == b.global &&
- a.multiline == b.multiline &&
- a.ignoreCase == b.ignoreCase;
- }
- if (typeof a != 'object' || typeof b != 'object') return false;
- // Assume equality for cyclic structures. The algorithm for detecting cyclic
- // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.
- var length = aStack.length;
- while (length--) {
- // Linear search. Performance is inversely proportional to the number of
- // unique nested structures.
- if (aStack[length] == a) return bStack[length] == b;
- }
- // Objects with different constructors are not equivalent, but `Object`s
- // from different frames are.
- var aCtor = a.constructor, bCtor = b.constructor;
- if (aCtor !== bCtor && !(_.isFunction(aCtor) && (aCtor instanceof aCtor) &&
- _.isFunction(bCtor) && (bCtor instanceof bCtor))
- && ('constructor' in a && 'constructor' in b)) {
- return false;
- }
- // Add the first object to the stack of traversed objects.
- aStack.push(a);
- bStack.push(b);
- var size = 0, result = true;
- // Recursively compare objects and arrays.
- if (className == '[object Array]') {
- // Compare array lengths to determine if a deep comparison is necessary.
- size = a.length;
- result = size == b.length;
- if (result) {
- // Deep compare the contents, ignoring non-numeric properties.
- while (size--) {
- if (!(result = eq(a[size], b[size], aStack, bStack))) break;
- }
- }
- } else {
- // Deep compare objects.
- for (var key in a) {
- if (_.has(a, key)) {
- // Count the expected number of properties.
- size++;
- // Deep compare each member.
- if (!(result = _.has(b, key) && eq(a[key], b[key], aStack, bStack))) break;
- }
- }
- // Ensure that both objects contain the same number of properties.
- if (result) {
- for (key in b) {
- if (_.has(b, key) && !(size--)) break;
- }
- result = !size;
- }
- }
- // Remove the first object from the stack of traversed objects.
- aStack.pop();
- bStack.pop();
- return result;
- };
- // Perform a deep comparison to check if two objects are equal.
- _.isEqual = function(a, b) {
- return eq(a, b, [], []);
- };
- // Is a given array, string, or object empty?
- // An "empty" object has no enumerable own-properties.
- _.isEmpty = function(obj) {
- if (obj == null) return true;
- if (_.isArray(obj) || _.isString(obj)) return obj.length === 0;
- for (var key in obj) if (_.has(obj, key)) return false;
- return true;
- };
- // Is a given value a DOM element?
- _.isElement = function(obj) {
- return !!(obj && obj.nodeType === 1);
- };
- // Is a given value an array?
- // Delegates to ECMA5's native Array.isArray
- _.isArray = nativeIsArray || function(obj) {
- return toString.call(obj) == '[object Array]';
- };
- // Is a given variable an object?
- _.isObject = function(obj) {
- return obj === Object(obj);
- };
- // Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp.
- each(['Arguments', 'Function', 'String', 'Number', 'Date', 'RegExp'], function(name) {
- _['is' + name] = function(obj) {
- return toString.call(obj) == '[object ' + name + ']';
- };
- });
- // Define a fallback version of the method in browsers (ahem, IE), where
- // there isn't any inspectable "Arguments" type.
- if (!_.isArguments(arguments)) {
- _.isArguments = function(obj) {
- return !!(obj && _.has(obj, 'callee'));
- };
- }
- // Optimize `isFunction` if appropriate.
- if (typeof (/./) !== 'function') {
- _.isFunction = function(obj) {
- return typeof obj === 'function';
- };
- }
- // Is a given object a finite number?
- _.isFinite = function(obj) {
- return isFinite(obj) && !isNaN(parseFloat(obj));
- };
- // Is the given value `NaN`? (NaN is the only number which does not equal itself).
- _.isNaN = function(obj) {
- return _.isNumber(obj) && obj != +obj;
- };
- // Is a given value a boolean?
- _.isBoolean = function(obj) {
- return obj === true || obj === false || toString.call(obj) == '[object Boolean]';
- };
- // Is a given value equal to null?
- _.isNull = function(obj) {
- return obj === null;
- };
- // Is a given variable undefined?
- _.isUndefined = function(obj) {
- return obj === void 0;
- };
- // Shortcut function for checking if an object has a given property directly
- // on itself (in other words, not on a prototype).
- _.has = function(obj, key) {
- return hasOwnProperty.call(obj, key);
- };
- // Utility Functions
- // -----------------
- // Run Underscore.js in *noConflict* mode, returning the `_` variable to its
- // previous owner. Returns a reference to the Underscore object.
- _.noConflict = function() {
- root._ = previousUnderscore;
- return this;
- };
- // Keep the identity function around for default iterators.
- _.identity = function(value) {
- return value;
- };
- _.constant = function(value) {
- return function () {
- return value;
- };
- };
- _.property = function(key) {
- return function(obj) {
- return obj[key];
- };
- };
- // Returns a predicate for checking whether an object has a given set of `key:value` pairs.
- _.matches = function(attrs) {
- return function(obj) {
- if (obj === attrs) return true; //avoid comparing an object to itself.
- for (var key in attrs) {
- if (attrs[key] !== obj[key])
- return false;
- }
- return true;
- }
- };
- // Run a function **n** times.
- _.times = function(n, iterator, context) {
- var accum = Array(Math.max(0, n));
- for (var i = 0; i < n; i++) accum[i] = iterator.call(context, i);
- return accum;
- };
- // Return a random integer between min and max (inclusive).
- _.random = function(min, max) {
- if (max == null) {
- max = min;
- min = 0;
- }
- return min + Math.floor(Math.random() * (max - min + 1));
- };
- // A (possibly faster) way to get the current timestamp as an integer.
- _.now = Date.now || function() { return new Date().getTime(); };
- // List of HTML entities for escaping.
- var entityMap = {
- escape: {
- '&': '&',
- '<': '<',
- '>': '>',
- '"': '"',
- "'": '''
- }
- };
- entityMap.unescape = _.invert(entityMap.escape);
- // Regexes containing the keys and values listed immediately above.
- var entityRegexes = {
- escape: new RegExp('[' + _.keys(entityMap.escape).join('') + ']', 'g'),
- unescape: new RegExp('(' + _.keys(entityMap.unescape).join('|') + ')', 'g')
- };
- // Functions for escaping and unescaping strings to/from HTML interpolation.
- _.each(['escape', 'unescape'], function(method) {
- _[method] = function(string) {
- if (string == null) return '';
- return ('' + string).replace(entityRegexes[method], function(match) {
- return entityMap[method][match];
- });
- };
- });
- // If the value of the named `property` is a function then invoke it with the
- // `object` as context; otherwise, return it.
- _.result = function(object, property) {
- if (object == null) return void 0;
- var value = object[property];
- return _.isFunction(value) ? value.call(object) : value;
- };
- // Add your own custom functions to the Underscore object.
- _.mixin = function(obj) {
- each(_.functions(obj), function(name) {
- var func = _[name] = obj[name];
- _.prototype[name] = function() {
- var args = [this._wrapped];
- push.apply(args, arguments);
- return result.call(this, func.apply(_, args));
- };
- });
- };
- // Generate a unique integer id (unique within the entire client session).
- // Useful for temporary DOM ids.
- var idCounter = 0;
- _.uniqueId = function(prefix) {
- var id = ++idCounter + '';
- return prefix ? prefix + id : id;
- };
- // By default, Underscore uses ERB-style template delimiters, change the
- // following template settings to use alternative delimiters.
- _.templateSettings = {
- evaluate : /<%([\s\S]+?)%>/g,
- interpolate : /<%=([\s\S]+?)%>/g,
- escape : /<%-([\s\S]+?)%>/g
- };
- // When customizing `templateSettings`, if you don't want to define an
- // interpolation, evaluation or escaping regex, we need one that is
- // guaranteed not to match.
- var noMatch = /(.)^/;
- // Certain characters need to be escaped so that they can be put into a
- // string literal.
- var escapes = {
- "'": "'",
- '\\': '\\',
- '\r': 'r',
- '\n': 'n',
- '\t': 't',
- '\u2028': 'u2028',
- '\u2029': 'u2029'
- };
- var escaper = /\\|'|\r|\n|\t|\u2028|\u2029/g;
- // JavaScript micro-templating, similar to John Resig's implementation.
- // Underscore templating handles arbitrary delimiters, preserves whitespace,
- // and correctly escapes quotes within interpolated code.
- _.template = function(text, data, settings) {
- var render;
- settings = _.defaults({}, settings, _.templateSettings);
- // Combine delimiters into one regular expression via alternation.
- var matcher = new RegExp([
- (settings.escape || noMatch).source,
- (settings.interpolate || noMatch).source,
- (settings.evaluate || noMatch).source
- ].join('|') + '|$', 'g');
- // Compile the template source, escaping string literals appropriately.
- var index = 0;
- var source = "__p+='";
- text.replace(matcher, function(match, escape, interpolate, evaluate, offset) {
- source += text.slice(index, offset)
- .replace(escaper, function(match) { return '\\' + escapes[match]; });
- if (escape) {
- source += "'+\n((__t=(" + escape + "))==null?'':_.escape(__t))+\n'";
- }
- if (interpolate) {
- source += "'+\n((__t=(" + interpolate + "))==null?'':__t)+\n'";
- }
- if (evaluate) {
- source += "';\n" + evaluate + "\n__p+='";
- }
- index = offset + match.length;
- return match;
- });
- source += "';\n";
- // If a variable is not specified, place data values in local scope.
- if (!settings.variable) source = 'with(obj||{}){\n' + source + '}\n';
- source = "var __t,__p='',__j=Array.prototype.join," +
- "print=function(){__p+=__j.call(arguments,'');};\n" +
- source + "return __p;\n";
- try {
- render = new Function(settings.variable || 'obj', '_', source);
- } catch (e) {
- e.source = source;
- throw e;
- }
- if (data) return render(data, _);
- var template = function(data) {
- return render.call(this, data, _);
- };
- // Provide the compiled function source as a convenience for precompilation.
- template.source = 'function(' + (settings.variable || 'obj') + '){\n' + source + '}';
- return template;
- };
- // Add a "chain" function, which will delegate to the wrapper.
- _.chain = function(obj) {
- return _(obj).chain();
- };
- // OOP
- // ---------------
- // If Underscore is called as a function, it returns a wrapped object that
- // can be used OO-style. This wrapper holds altered versions of all the
- // underscore functions. Wrapped objects may be chained.
- // Helper function to continue chaining intermediate results.
- var result = function(obj) {
- return this._chain ? _(obj).chain() : obj;
- };
- // Add all of the Underscore functions to the wrapper object.
- _.mixin(_);
- // Add all mutator Array functions to the wrapper.
- each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) {
- var method = ArrayProto[name];
- _.prototype[name] = function() {
- var obj = this._wrapped;
- method.apply(obj, arguments);
- if ((name == 'shift' || name == 'splice') && obj.length === 0) delete obj[0];
- return result.call(this, obj);
- };
- });
- // Add all accessor Array functions to the wrapper.
- each(['concat', 'join', 'slice'], function(name) {
- var method = ArrayProto[name];
- _.prototype[name] = function() {
- return result.call(this, method.apply(this._wrapped, arguments));
- };
- });
- _.extend(_.prototype, {
- // Start chaining a wrapped Underscore object.
- chain: function() {
- this._chain = true;
- return this;
- },
- // Extracts the result from a wrapped and chained object.
- value: function() {
- return this._wrapped;
- }
- });
- // AMD registration happens at the end for compatibility with AMD loaders
- // that may not enforce next-turn semantics on modules. Even though general
- // practice for AMD registration is to be anonymous, underscore registers
- // as a named module because, like jQuery, it is a base library that is
- // popular enough to be bundled in a third party lib, but not be part of
- // an AMD load request. Those cases could generate an error when an
- // anonymous define() is called outside of a loader request.
- if (typeof define === 'function' && define.amd) {
- define('underscore', [], function() {
- return _;
- });
- }
- }).call(this);
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