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+2.1.1
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+=====
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+
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+* Usability: objective = is the site efficient, memorable, .learnable
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+* UX: subjective = how the user feels about the site, happy, frustrated, bored
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+
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+ Good usability + good design = good UX
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+
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+Design for identified/profiled users. There may be more than one type of them.
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+
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+UX
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+--
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+
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+* Interface design
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+* Usability
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+* Content
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+* Structure
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+
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+More recent term covering all aspects of web design, with a specific focus on what it is like to be a user of the site.
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+
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+2.1.2 Navigation
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+================
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+
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+* 2 questions
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+ * where am I ?
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+ * where can I go ?
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+* 3 kinds
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+ * Hierarchical
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+ * Global: top level sections
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+ * Local: within the page
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+* Cultural : choose the right one for a given culture.
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+* As a user, know where you are
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+ * Breadcrumbs
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+
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+2.1.3 What is here ?
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+====================
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+
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+Wireframe typique:
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+
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+ +-----------------------------------+
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+ | Where am I | <----------- title
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+ +-----------------------------------+
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+ +-----------------------------+
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+ | Where can I go ? | <----------------- nav tabs / pills
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+ +-----------------------------+
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+ +---------+ +---------+ +---------+ +---------+
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+ | What is | | What is | | What is | | What is | <- content grid
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+ | here? | | here? | | here? | | here? |
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+ +---------+ +---------+ +---------+ +---------+
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+
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+Beyond the F shape, eye tracking studies show that users also look for content that has white space around it:
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+space makes it easier to find the page elements.
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+
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+2.1.4 Accessibility
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+===================
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+
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+* Accessibility about all kinds of disabilities, including visual, auditory (multimedia),
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+ physical (interaction), speech (voice recognition), neurological
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+* WAI @ W3C
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+* Testing: simple method = use a text browser, e.g. extension Textize, ChromeVox
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+* Simple mechanisms:
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+ * images: alt text,
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+ * text: headings, color contrast, resizable text
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+ * interaction: keyboard navigation
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+ * multimedia: captions
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+
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+Not only do accessible sites/apps provide access to disabled users, they're also easier for everyone.
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+
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+2.1.5 Guidelines for design
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+===========================
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+
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+* Cognition / evidence principles = Edward Tufte: from the result
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+ * What is the information ?
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+ * How do we make the information clear ?
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+* User-centric (centered) approach: from the audience
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+ * Who are our users ?
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+ * What do they want ?
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+ * How do they get the information ?
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+* UX must be consistent, it's what makes things understandable.
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+* The two approaches are sometimes in conflict, but they agree that UX is first:
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+ * before any code is written
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+ * consistent
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+* WTF ? (What's This For ?) (sic)
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+ * You can judge a good design, by how long it takes to understand what it is about
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+ * most users visit a site looking for content
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+ * as the author, we should understand and clearly signpost the content
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+ * If you're looking at a site/app and are not sure what it means, it is a problem for the site
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+ * it may look good, but it's useless
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+* Obfuscation vs simplicity
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+ * Tufte: the worst kind of designs are those that look like corporate annual reports:
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+ * confusing content
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+ * padded by generic imagery
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+ * not designed to be read by anyone
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+ * If there's a lot of text, but it's hard to infer any meaning from scanning it, maybe it's just padding.
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+ * Simpler sites are better:
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+ * What is it ? A news item, a product, a download...
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+ * Where can I get it ? => minimum number of clicks to get to content
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+ * Why is this here ?
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+ * If it's not helping users to do the above, cut it out.
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+ * Including colour! Why are you using colour ? "It's nice" is not a reason.
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+ * Colors bring confusion: use them sparingly.
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+
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+2.1.6 Design examples
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+=====================
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+
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+* Skipping to simple conclusions, you get to the "standard" layout mentioned at http://www.novolume.co.uk/blog/all-websites-look-the-same/
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+* http://darkpatterns.org
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