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-2.1.1
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-=====
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-
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-* Usability: objective = is the site efficient, memorable, .learnable
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-* UX: subjective = how the user feels about the site, happy, frustrated, bored
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-
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- Good usability + good design = good UX
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-
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-Design for identified/profiled users. There may be more than one type of them.
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-
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-UX
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---
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-
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-* Interface design
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-* Usability
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-* Content
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-* Structure
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-
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-More recent term covering all aspects of web design, with a specific focus on what it is like to be a user of the site.
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-
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-2.1.2 Navigation
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-================
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-
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-* 2 questions
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- * where am I ?
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- * where can I go ?
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-* 3 kinds
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- * Hierarchical
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- * Global: top level sections
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- * Local: within the page
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-* Cultural : choose the right one for a given culture.
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-* As a user, know where you are
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- * Breadcrumbs
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-
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-2.1.3 What is here ?
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-====================
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-
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-Wireframe typique:
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-
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- +-----------------------------------+
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- | Where am I | <----------- title
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- +-----------------------------------+
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- +-----------------------------+
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- | Where can I go ? | <----------------- nav tabs / pills
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- +-----------------------------+
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- +---------+ +---------+ +---------+ +---------+
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- | What is | | What is | | What is | | What is | <- content grid
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- | here? | | here? | | here? | | here? |
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- +---------+ +---------+ +---------+ +---------+
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-
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-Beyond the F shape, eye tracking studies show that users also look for content that has white space around it:
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-space makes it easier to find the page elements.
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-2.1.4 Accessibility
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-===================
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-
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-* Accessibility about all kinds of disabilities, including visual, auditory (multimedia),
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- physical (interaction), speech (voice recognition), neurological
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-* WAI @ W3C
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-* Testing: simple method = use a text browser, e.g. extension Textize, ChromeVox
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-* Simple mechanisms:
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- * images: alt text,
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- * text: headings, color contrast, resizable text
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- * interaction: keyboard navigation
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- * multimedia: captions
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-
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-Not only do accessible sites/apps provide access to disabled users, they're also easier for everyone.
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-
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-2.1.5 Guidelines for design
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-===========================
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-
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-* Cognition / evidence principles = Edward Tufte: from the result
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- * What is the information ?
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- * How do we make the information clear ?
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-* User-centric (centered) approach: from the audience
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- * Who are our users ?
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- * What do they want ?
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- * How do they get the information ?
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-* UX must be consistent, it's what makes things understandable.
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-* The two approaches are sometimes in conflict, but they agree that UX is first:
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- * before any code is written
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- * consistent
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-* WTF ? (What's This For ?) (sic)
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- * You can judge a good design, by how long it takes to understand what it is about
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- * most users visit a site looking for content
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- * as the author, we should understand and clearly signpost the content
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- * If you're looking at a site/app and are not sure what it means, it is a problem for the site
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- * it may look good, but it's useless
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-* Obfuscation vs simplicity
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- * Tufte: the worst kind of designs are those that look like corporate annual reports:
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- * confusing content
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- * padded by generic imagery
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- * not designed to be read by anyone
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- * If there's a lot of text, but it's hard to infer any meaning from scanning it, maybe it's just padding.
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- * Simpler sites are better:
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- * What is it ? A news item, a product, a download...
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- * Where can I get it ? => minimum number of clicks to get to content
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- * Why is this here ?
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- * If it's not helping users to do the above, cut it out.
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- * Including colour! Why are you using colour ? "It's nice" is not a reason.
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- * Colors bring confusion: use them sparingly.
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-
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-2.1.6 Design examples
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-=====================
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-
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-* Skipping to simple conclusions, you get to the "standard" layout mentioned at http://www.novolume.co.uk/blog/all-websites-look-the-same/
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-* http://darkpatterns.org
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-
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-
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-Quiz
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-====
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-
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-What might fit in the cognition/evidence-based approach ?
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----------------------------------------------------------
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-
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-
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-| Telling where they are | Telling where they can go | Presenting clearly | Using eye tracking | Result |
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-|:----------------------:|:-------------------------:|:------------------:|:------------------:|:------:|
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-| 0 | 0 | 1 | 0 |
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-| 0 | 0 | 1 | 1 | Yes |
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-| 1 | 1 | 1 | 0 |
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-| 1 | 1 | 1 | 1 |
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