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- package fsm
- // Result defines a possible outcome for a given FSM Transition.
- type Result struct {
- /**
- * The return value of the event handler.
- *
- * @var mixed
- */
- Return any
- /**
- * State is the state to which the FSM must change when handling this Result.
- *
- * If empty, do not change the current state.
- */
- State
- /**
- * Action is the name of an event to be fired after the state change has been applied.
- *
- * @var string
- */
- Action Event
- }
- func NewResult(ret any, state State, action Event) *Result {
- return &Result{
- Action: action,
- Return: ret,
- State: state,
- }
- }
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