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@@ -1,9 +1,12 @@
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function startGame() {
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// Starting a new game.
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- const playerName: string = 'Audrey';
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+ let playerName: string = 'Audrey';
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logPlayer(playerName);
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- const messagesElement: HTMLElement = document.getElementById('messages');
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+ const messagesElement: HTMLElement|null = document.getElementById('messages');
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+ if (messagesElement === null) {
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+ return;
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+ }
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messagesElement.innerText = 'Welcome to MultiMath! Starting a new game';
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console.log('Starting new game');
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}
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@@ -12,4 +15,18 @@ function logPlayer(name: string) {
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console.log(`New game starting for player: ${name}.`);
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}
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-document.getElementById('startGame').addEventListener('click', startGame);
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+function arm(doc: HTMLDocument) {
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+ const startGameButton: HTMLElement|null = doc.getElementById('startGame');
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+
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+ if (startGameButton) {
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+ startGameButton.addEventListener('click', startGame);
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+ }
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+}
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+
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+arm(document);
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+
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+// Type assertions (not casting, more like in Go).
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+let value: any = 42;
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+let fixedString1: string = (<number>value).toFixed(2);
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+let fixedString2: string = (value as number).toFixed(2);
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+console.log(value, fixedString1, fixedString2);
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