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BUG: Renamed typed constants to follow new class name.

Frederic G. Marand 17 years ago
parent
commit
20a9b4f3e2
1 changed files with 10 additions and 10 deletions
  1. 10 10
      Finite_State_Machine.php

+ 10 - 10
Finite_State_Machine.php

@@ -5,7 +5,7 @@
  * (c) 2006 Ouest Systèmes Informatiques (OSI)
  * Licensed under the CeCILL 2.0 license
  *
- * $Id: Finite_State_Machine.php,v 1.5 2007-05-08 20:54:22 marand Exp $
+ * $Id: Finite_State_Machine.php,v 1.6 2007-05-08 21:47:28 marand Exp $
  */
 require_once('misc.php'); // for func_name()
 error_reporting(E_ALL|E_STRICT);
@@ -68,7 +68,7 @@ class fsm_result
  *   - submit any event (including idle) by using $this->apply_event($event_name)
  *
  */
-abstract class fsm
+abstract class Finite_State_Machine
   {
   const IDLE_EVENT   = 'idle'; // must not change name: method f_idle depends on it
 
@@ -82,7 +82,7 @@ abstract class fsm
   public $idle_work     = TRUE;
   public $allow_actions = TRUE;
 
-  protected $f_event_mode = fsm::EVENT_NORMAL;
+  protected $f_event_mode = Finite_State_Machine::EVENT_NORMAL;
   protected $f_queue      = array(); // event queue for EVENT_QUEUE mode
 
   /**
@@ -258,7 +258,7 @@ abstract class fsm
     {
     // echo func_name() . ", event = $event_name";
     $current_state = $this->f_state;
-    if (($event_name == fsm::IDLE_EVENT) && !$this->idle_work)
+    if (($event_name == Finite_State_Machine::IDLE_EVENT) && !$this->idle_work)
       {
       return new fsm_result();
       }
@@ -323,7 +323,7 @@ abstract class fsm
    */
   public function idle()
     {
-    return $this->apply_event(fsm::IDLE_EVENT);
+    return $this->apply_event(Finite_State_Machine::IDLE_EVENT);
     }
 
   /**
@@ -344,7 +344,7 @@ abstract class fsm
     {
     switch ($mode)
       {
-      case fsm::EVENT_NORMAL :
+      case Finite_State_Machine::EVENT_NORMAL :
         if (count($this->f_queue) > 0)
           {
           while ($event = array_shift($this->f_queue))
@@ -353,9 +353,9 @@ abstract class fsm
             }
           }
         break;
-      case fsm::EVENT_QUEUE  : // nothing special to do
+      case Finite_State_Machine::EVENT_QUEUE  : // nothing special to do
         break;
-      case fsm::EVENT_SINK : // empty queue if needed
+      case Finite_State_Machine::EVENT_SINK : // empty queue if needed
         if (count($this->f_queue) > 0)
           {
           $this->f_queue = array();
@@ -406,11 +406,11 @@ abstract class fsm
       $t[$id] = array();
       switch ($id)
         {
-        case fsm::INIT_STATE :
+        case Finite_State_Machine::INIT_STATE :
           if ($osd)
             echo "  Initial state\n";
           break;
-        case fsm::FINAL_STATE :
+        case Finite_State_Machine::FINAL_STATE :
           if ($osd)
             echo "  Final state\n";
           break;